Move:   

Click on a point of the board to make a prediction for the best move. Click again anywhere to show the next move.

After a prediction has been made, the change in winrate relative to the move played in the game (circled in dark blue) is shown using round overlays: from best ⬤ over reasonable ⬤ and questionable ⬤ to worst ⬤. The selected move is circled in cyan; if the selected and played moves are identical only the cyan circle is shown.

A positive number means the selected move was better than the one played in the original game (according to the KataGo value estimate), a negative number means it was worse.

Source code available on GitHub. Built using WGo.js, KataGo, and professional Go games. Contact: go@furidamu.org

Available Games:

Note: Only the initial part of each game where the winrate estimate is greater than 5% and less than 95% is available for guessing. For more extreme winrates even bad moves (giving away points) may not lead to a noticeable change in winrate, as the game is won/lost anyways.